Enterprise Studio
Multi-camera capture for production-grade 3D motion.
Studio is built for labs, stages, XR systems, and animation teams that need calibrated multi-view tracking, reliable exports, and realtime output paths.

Calibrate
Build calibrated camera scenes and validate capture coverage.
Capture
Record synchronized camera feeds with operator-ready monitoring.
Stream
Send live motion to Unreal Engine or custom realtime systems.
Best for active capture
Realtime production Studio
Realtime multi-view preview
Calibration tools and diagnostics
Take management and session timelines
Unreal Engine LiveLink streaming
Best for validation and offline jobs
Studio Cloud
Offline processing for uploaded synchronized videos
Browser review for skeleton and mesh outputs
Downloadable exports and job history
Good for validation before production capture
Use Studio for multi-camera captures where occlusion handling,
calibrated reconstruction, or realtime production output matters.
Studio Cloud processes synchronized recordings in the browser
workflow. Native Studio remains the product for live capture and
streaming.
Use stable mounts, overlapping subject views, synchronized
recordings, and a clean calibration scene before capture.